Why YOU SUCK at MID LANE (And How To Fix It) - League of Legends
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All right, guys. In this guide, you're
going to learn exactly why you suck at
mid lane and the simple steps that you
need to take to fix it. With mid being
one of the most mechanically and skill
expressive roles out of all five of
them, it can often be really easy to
miss some of those subtle mistakes that
you're making, which are the reason why
you continue to struggle to win lane
consistently. So, in this guide, we're
going to be taking a look at these easy
to miss mistakes that most low elo
players make and how to easily avoid
them. From our years of teaching low elo
midlaners, we've come to realize that
one of the biggest reasons why almost
everyone sucks at getting consistent
results is simply because they don't get
value out of their spells. This is
especially true when reviewing players
on skillshot based champions like
Syndra, Oriana, Lux, and so on. If you
feel like you have extremely poor skill
shot accuracy in lane or that you
generally just can't build consistent
leads, then listen up here. This problem
is almost always resolved by completely
changing your perspective. That's right,
I said your perspective of the laning
phase before you ever start thinking
about your specific matchup, your game
plan, your jungler interface, or really
anything of the sort, you need to treat
mid as a turnbased lane on an action
timerbased system. So, here's a quick
snippet from the laning part of our new
midlane essentials course to explain
why. For our purposes, an action is a
time where you or your opponent have to
trade, hit a minion with an auto attack
or ability, or ultimately concede if the
trade or last hit looks too risky to go
for. Basically, an action is anytime
that you have to input an auto attack or
ability, or else you'll get punished for
it. Either it be losing out on CS or
losing a trade. Most players just accept
last hitting as a given without putting
much thought into it. After all, the
first thing you learned when playing
League is that you need to CS. But think
about it. If we weren't required to last
hit minions for gold, every laning phase
would pretty much just be a 1v one skill
shot contest like Mundo Dodgeball.
That's why you need to understand action
timers and how to play around them.
Actions or turn-based trading are the
foundation for almost every single
midlane trade. And yet, when we watch
low ELO, it almost seems like no one
even tries to consider this during the
laning phase. To show you what we mean,
we're going to be reviewing a skillshot
heavy matchup here between two platinum
elo midlaners. Now, as a quick note, do
keep in mind that players platinum and
below account for 85% of the whole rank
population. So, by following what we're
about to teach you here, your laning is
going to immediately be better than the
vast majority of players. Anyway, let's
get into the lane we're reviewing here.
We're going to be keeping track of how
many times both players mess up so you
can get a good idea of how dominant you
could be in this ELO if you just learn
this concept. The lane begins and Zerith
immediately readies up his Q. This is
mistake number one. Take a look at the
lane through Ari's perspective. She
isn't forced into any specific action
right now. There's no low minions and
she still has her cool down up.
Technically, Ari is free to do literally
anything she wants right now. She could
kite up, down, left, or she could even
go straight into Zerith and try and
fight back because she's not in the
middle of a forced action. It's
literally exactly what our course
described, a game of Mundo dodgeball in
which Zerith missed his random skill
shot. And now the situation turns with
Zerith down a spell and being forced
into an action to last hit. Right now,
it's a perfect time for Ari to punish.
So, she AFKs and well, does nothing. We
all know this story. Great. Ari is
clearly feeling generous and does
something even worse than this, though.
One thing to understand is that certain
actions are more forced than other
actions. For example, there's a
difference between when an opponent has
to last hit a caster minion versus a
cannon. During a caster last hit, they
are much more willing to give it up to
potentially dodge your spell. Now, on
the other hand, during a cannon, they
are far more likely to commit to last
hitting it. Think about that as you pay
attention to what Ari just did. She
alternated auto attacks between all
three melees, so they all got low at
about the same time. If she were to lose
all three, that'd be the equivalent of
missing a cannon minion. So, she's
forced herself to line up her queue so
she can last hit them all at the same
time. Seeing that happen, Zerith's
immediate instinct is not to queue her
while she'll predictably stand, but
instead he walks over to stand exactly
where she's obviously going to queue.
Now, I'm thinking it's pretty fair to
add five to our mistakes counter for how
insane that sequence of events was. It's
ridiculous. Next, both of them are
forced into an action to last hit a
minion at the exact same time. However,
Zerith has Q, whereas Ari's Q is still
down. He had the advantage and could
queue both. Another mistake to add to
the list. And moments later, Zerith
finally shows some promise and looks to
Q during Ari's last hit, but
unfortunately misses. Now, we're not
going to count that as a mistake, as it
was actually the right thing to do. Ari
on the other hand knows that Zerith's Q
is now down and he has to last hit and
she does nothing again. Our next few
mistakes are a little bit more nuanced,
but if you've been able to follow along
so far, you should be able to understand
how what both players are about to do
makes absolutely zero sense. As the
second wave arrives, Zerith wants to
fight for level two, so he cues these
caster minions here. The mistake by Ari
here is once again not thinking of the
lane holistically and instead looking at
it as an isolated skill shot game. Think
about it. If she simply stood still
outside her wave and she didn't even try
to dodge. Zerith now has two choices. If
he cues her, she has an even bigger
advantage in the level two race. Not
only that, but Zerith would now have a
forced action to try to last hit these
two caster minions only with auto
attacks. It would be very easy to deny
or punish that timer. Now, let's discuss
what actually happens if Zerith went for
option two, which was to cue the
minions. So, the problem with this
particular cue by Zerith is that it
doesn't change his problem. He's still
behind on the race to level two. Ari's
going to kill the melee first, leveling
up, and then Zerith is going to be
forced to auto attack this melee, giving
her a timer to punish with a two ability
advantage. And she throws that away and
cues the wave instead. Funny thing is,
she still has an advantage because Ari
can last hit with her W and trade at the
same time. So since both these minions
are getting equally low, she can harass
Zerith as he's forced to last hit again.
Once again, Ari does nothing. Okay, so
at this point, we should all be thinking
it is abundantly clear just how little
players think about action requirements
during the lane phase. Neither side
played around these timers at all,
except maybe one time by the Zerith. We
literally could not go 5 seconds without
either of them making a mistake to break
down in this video. This is why most low
elo midlaners really do suck and are so
inconsistent in their laning. Listen,
and I know that word is a little bit
harsh, but I'm talking about myself
here. You're playing the skillshotbased
role. You absolutely need to play around
these action timers or you're going to
look exactly like this Ahri and Zerith
do every single game. You can tell that
they just throw their spells randomly
without much thought put into it. And
it's not about your mechanics that are
bad. Your biggest issue is 100% the
timing for how you actually go about
your trades. This is the foundation for
trading in mid lane. If you want to
genuinely improve and instantly become
better than over 85% of the rank
population, then you need to sign up to
Skill Cap and check out our mid
essentials course. There we go deeper
into how to properly understand forced
actions in mid to completely dominate
every lane phase. Not only do we cover
laning, but we also cover everything
else that you need to succeed as a mid
laner. And if you want to see these
concepts in action, then you could check
out our completely educational Smurf
commentaries that show you how to carry
in your ELO on your main champions. It's
pretty amazing. We're so confident in
these courses that we offer a five
division rankup guarantee. And if you
don't improve while actively using Skill
Cap, we just give you your money back.
So, if you genuinely want to improve,
click on the discount link below and
sign up today. Let's move on to our next
big mistake. So, to understand this, we
first need a little context for the game
that we're about to go into here. Again,
we're looking at a platinum ELO game
between a Leblanc and a Huay, who is
about to do something you should all be
familiar with, myself included.
Throughout the earlier levels of this
lane, all Hui does is uses QE on the
wave over and over and over again. We
have all played against this type of
Haye before. They don't want to try to
lane versus you. They just want to spam
shove over and over and over again. But
the really nice thing about this game in
particular is that Leblanc actually
punished him for it because Hoy barely
tried to interact with her. She got some
good trades off and eventually managed
to kill him. Leblanc now has a great
lead coming back to lane with two ampeds
to just a tier of the goddess. Needless
to say, she should have a huge advantage
during trades right now. Which brings us
to a huge mistake a ton of midlaners
don't realize that they're making. After
another great trade by Leblanc, the lane
it's going swimmingly. She then clears
the remaining wave at the tower, but
this is where the downfall really
begins. As a mid laner, it is an
extremely important concept to always
try to be on the wave first. This is
true at level one, but even more so
later into the game. It's especially
important starting at level five, as
you're about to see. After clearing the
wave, it is imperative that Leblanc
walks forward with her minions here to
contest the next wave. Instead, she goes
to place a random ward, which she
doesn't need right now. And as a result,
we gets first contact with the wave and
does his usual QE. Okay, skill cap. Who
cares about that though, right? You need
to remember that one of the most
important break points for most
midlaners happens at level five. This is
the point where two cast of your main
spell on the back line kills the
casters. The problem with what Leblanc
just did is she gave Hui an easy out by
pressing Q. Even if Leblanc runs right
at Hoay right now, he can just kite
backwards a bit and wait for his Q to
come back up. Then when it's ready, he
walks forward, Q Ease again, and
destroys the rest of the wave. Even if
Leblanc tries to trade with him, she'd
be forced back by all the minions still
alive. Hoy could then just base or roam
or whatever, depending on how that trade
went. We see a similar dynamic in the
actual game. After his Q, Leblanc tries
to run at Hoy, but he kites backwards
for a bit, waiting for his cool down.
Now, there is a Blitzcrank gank that
goes on as well, but we're just going to
ignore that for right now. As you can
see, with his Q back up, we can just
walk up and kill the rest of the wave
instantly. Leblanc missed that
opportunity to trade because she gave
him that initial QE cast for absolutely
no reason. On the next wave, Leblanc
makes a similar mistake. She should be
forward ready to attack way for using
spells on minions. Instead, since she's
so far back, Hua gets to QE the wave
again. We see the same issue once again.
Leblanc hits level six first and
obviously wants to all in with her
advantage. But Hoe just kites backwards
while his Q comes off cooldown. Then
when it's back up, he walks forward to
QE again. You can see just how much
Leblanc is struggling to interact with
him here. Hoy missed the caster minions
with his previous QE. So he walks
forward to finish off with Q. LeBlanc is
clearly tilting here because she cannot
interact with him. So she desperately
goes for a very forced all-in. Needless
to say, it doesn't end all too well for
her. And just like that, she threw the
biggest lead she got in the first place.
You absolutely cannot allow your
opponents to get first contact with the
wave for free, especially starting at
level 5. You're basically handing them
priority. You're making trading
impossible for yourself, and it just
makes the lane feel absolutely
unplayable if you allow them to clear
that wave like Huay did in this game.
While most low elo midlaners don't care
enough about not letting their opponent
get first hit on the wave, they do care
way too much about helping their own
teammates instead. Probably one of the
most common issues that we notice from
mid laners is trying to help their team
way more often than they really should.
And now a reason for that mentality is
because everyone's always saying that
mid's biggest strength in the game is
their ability to impact the entire map.
And while that is true that mid is the
center of the map and can easily rotate
anywhere they want, it doesn't mean this
is the most important thing you should
be doing. This is mostly a huge
mentality issue. It's a thought process
where players just prioritize others
over themselves too often. And it is
primarily a mid-lane issue because it's
in the center of the map near so much
action, but you are a carry role that
should care about your own lane state
way more than anything else. The rest of
the map should always be secondary to
your own lane. As they say, you can't
help others before you help yourself.
Like this situation for example, in yet
another Platinum ELO game, Silus takes a
great trade onto Twisted Fate and he's
forced back and has to base. As that
happens though, there's a chase going on
in the river. Normally, it'd be
commendable how fast both players react
right here. They clearly have good map
awareness. That's a good thing, except
for the fact that they're both actually
trolling themselves way too much. So,
let's start with Twisted Fate. Think
about it like this. Silus is extremely
low right now, but he went to go help
his Blitzcrank. If Twisted Fate had just
ignored this play, based, and teleported
back, he can now trap Silus in lane at
really low health despite a bad early
trade, TF would have complete control
over the lane. So, not only would he
build a lead for himself, but he would
also have priority to help out his team
in the future pretty dang easily. And
now, let's focus on Silus for a second
here. He just dominated his lane right
now. He just needs to reset and make
sure he's in a position to capitalize on
his lead. Listen, we know that this
feels bad in the game to do, but it's
often completely acceptable to use your
teammates dying to push in your lane
knowing you're safe. In this case, Silus
knows his Blitzcrank is being chased by
the enemy jungler. That means he's 100%
safe to move up and push this wave
instantly without fear of being
punished. Now, if he crashes that wave,
he can reset, come back, and set up a
freeze versus a flashless Twisted Fate.
Honestly, it'd be potentially
game-winning, especially with a great
roaming support like Blitzcrank.
Instead, that small delay caused him to
miss his chance to crash the wave. He's
collapsed on by Re and Ekko, and of
course, he goes down, losing that big
advantage. This is what we mean when we
say low elo mid laners care way too much
about what's going on in the map. Silus
threw away that lead by trying to help,
which defeats the whole purpose of
playing his early lane well in the first
place. Now, on the other hand, Twisted
Fate threw away his opportunity to
salvage this lane 1v1. If he hadn't been
bailed out, he would have been owned by
the Silus. He had the opportunity to
save his own lane without any help. And
that is actually how you carry games,
not by banking on hope. You have the
better team every single time. We're
serious here. Midlaners overhelping
their teammates. It's by far one of the
most common reasons they suck and throw
their leads all the time. A mid laner
can have an impossible to lose lane
setup, but then they'll notice something
going on in the map and immediately move
to help. Right now, Victor should know
his Thresh is probably dead, but he's
also gotten perfect intel on the enemy
Zen Shia. If he just went back to mid
and played the top side of the lane, he
is ungankable from the Zen on the bottom
side. He can continue to build a massive
lead over this Vex. instead he throws
away his lead trying to be a good
teammate. All right, so moving on from
that one final reason for why low elo
midlaners suck at being consistent is
not understanding the current resource
they should be playing around in lane.
The most obvious thing to play around in
every single game is obviously going to
be your opponent's health bar. But this
is actually only one of four resources
that you can actively be playing around
to dominate your matchup. Now listen up
cuz this is important as mid lane is by
far the most diverse role in the whole
game. We all know this and different
champions are far better at playing
around different resources than others.
For example, Landra is extremely good at
playing around a summoner spell
advantage because of her ease long range
and ultimate stun. Anytime her opponent
doesn't have flash or cleanse available,
she can set up ganks extremely reliably.
Despite AD assassins being a little bit
mediocre right now in the meta, they
have always been amazing at playing
around items. Because most lethality
items build out of a ton of long swords,
they're going to often have a big
advantage with efficient purchases
compared to a mage counterpart.
Understanding the current most important
resource you're playing around is really
going to make you a much better player
than almost anyone you encounter. Most
low elo mid laners don't even think
about it, which is why they suck at
making consistently good game plans to
win lane. So, enough talk to show you
why. Let's take a look at a final
platinum elo game versus a Zed and
Velkos. So, the matchup goes basically
how most guides would tell you to play
it. We're completely aware of how good
the average player in League is these
days, and it seems like both sides
really know how to play a melee versus
ranged matchup. Zed is playing
patiently, conceding CS early until he
hits level three and can start fighting
back. Velcos, on the other hand, is
building a small CS lead early on and
harassing anytime he can. However,
everyone knows how to do that already
and every guide on YouTube is going to
tell you to do it, too. To win games in
League these days, you need to plan a
little bit better. So, that in mind, as
Velcos cancels his recall attempt here,
we have a little bit of a question for
you. Who do you think is currently in
control over this lane? Here's both
sides CS and
items. Your immediate instinct might be
to think that Velcos is doing well. Zed
is at half HP. He's already used his
potion. And meanwhile, Velcos is still
full HP with both pots left. But in
reality, it's actually Zed who's
probably going to be favored in this
lane right now. Keep in mind that energy
or resourceless champions are extremely
good at playing around their opponent's
mana bar, especially before they have
some sort of mana item. Because you can
just spam your abilities, it's often
going to be a good idea to simply just
keep the mage pushed in, forcing him to
expend mana just to last hit. Now, with
that in mind, a couple of moments later
in our game, Zed goes for this trade.
What do you guys think? Is this a good
or a bad trade by
Zed? Well, let's see what happens first.
Turns out Velca was getting a gank and
well, Zed is forced to flash away to
safety. But if we go back to the trade,
getting ganked isn't the reason this was
bad. It's simply that it doesn't make
sense to trade right here. Zed went for
his breadandbut WQ combo and dealt some
okay damage. But this is what we mean
when players don't understand playing
around the most important resource in
the lane. Velkos had full HP and he
still has two health potions left. It'd
honestly take like three or four of
these combos to even threaten to kill
Velcos. And with Velcos even having TP,
this just doesn't even make sense
altogether. Think about it. The Velcos
isn't going to take these trades over
and over and over again and just die.
Even if Zed did keep getting these good
trades, Velcos would eventually just TP
back before he dies. So, going back to
this moment here, it doesn't matter what
Velcos's HP is. He's never going to die.
So, it's not a resource that should
matter to Zed whatsoever. Instead, he
should be punishing the fact that Velcos
is really low on mana. All Zed has to do
is literally spam abilities on the wave
until he gets a clean crash and can set
up a recall. That's it. There's nothing
Velcos can do to stop that with his mana
bar, which would give Zed a freebase
timer to heal back up and buy actual
damage items to try and score a kill
later on. And finally, on the flip side,
Velcos obviously didn't understand this
win condition either. He had a perfect
recall opportunity that he canled for
absolutely no reason. Zed's on low HP,
but being low on HP doesn't really
matter if he doesn't have the mana to
actually threaten a kill. So, Velcos
just needed to commit to the base, buy
items, and TP back, and he would be
winning. Instead, like in every other
example we reviewed today, it seems like
whichever mid laner just gets bailed out
by their jungler is the one who randomly
just kind of ends up winning. If you
want to learn how to actually be
consistent in your games though and
consistently keep tips just like these
in your back pocket at all times and not
be a coin flipper like every other mid
laner we've watched today, then remember
to sign up to Skill Cap and check out
our comprehensive midlane essentials
course where we discuss all of this and
so much more. Anyway, thanks for
watching and we'll see you in the next
one.
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